Oh my gosh! This is a fantastic idea! I totally love it! You should definitely make a full game of this! I would definitely buy this game as long as it's reasonably priced.
Btw, do you think you could give me some feedback on my game? It's a puzzle platformer called Gravity Whipped. I have been working on it for almost 3 years now and would love to get some feedback on the demo.
Hi Tahnan, thank you so much for providing great feedback por me and all of the comunity :D I'll consider modifying the speed of the emitted ghost particles depending on how red/blueshifted an object is, that should make the effect of each color a lot more clear.
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Oh my gosh! This is a fantastic idea! I totally love it! You should definitely make a full game of this! I would definitely buy this game as long as it's reasonably priced.
Btw, do you think you could give me some feedback on my game? It's a puzzle platformer called Gravity Whipped. I have been working on it for almost 3 years now and would love to get some feedback on the demo.
Please let me know, and good luck :)
And I love your background too :)
Thank you so much, I'm glad you like it!!
I'll be sure to check your game and give you feedback soon :D
OK, I kept forgetting which color was which ("there we go, now I can jump over this tr--oh dear god am I dead. Red. I wanted red."), but that's on me.
I'm not big on Giger's aesthetic myself, but I think you've got a good version of it, and more importantly I'm definitely intrigued by the mechanics.
Hi Tahnan, thank you so much for providing great feedback por me and all of the comunity :D
I'll consider modifying the speed of the emitted ghost particles depending on how red/blueshifted an object is, that should make the effect of each color a lot more clear.